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  Brown University Computer Graphics Group http://graphics.cs.brown.edu/home.html
Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
  Electronic Visualization Laboratory at University of Illinois at Chicago http://www.evl.uic.edu/
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
  MIT Computer Graphics Group http://groups.csail.mit.edu/graphics/
Houses several research groups working on the latest computer graphics technology.
  Cornell Program of Computer Graphics http://www.graphics.cornell.edu/
Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
  http://www.mesa3d.org/ http://www.mesa3d.org/
Contains documentation, mailing lists, a bug database, and a downloadable release.
  GVU Center at Georgia Tech http://gvu.cc.gatech.edu/
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
  Graphics and Visualization Center http://www.cs.brown.edu/stc/home.html
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
  University of Toronto Dynamic Graphics Project http://www.dgp.toronto.edu/
Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
  Center for Human Modeling and Simulation http://cg.cis.upenn.edu/hms/
Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
  Computer Graphics Laboratory http://www-graphics.stanford.edu/
Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.
  Visualization and Graphics at UC Davis http://graphics.cs.ucdavis.edu/
Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
  Computer Graphics Lab at ETH Zurich, Switzerland http://www.cg.inf.ethz.ch/
Conducts research into the medical applications of computer science and computer graphics.
  Virtual Reality Laboratory http://vrlab.epfl.ch/
Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
  Princeton Graphics & Geometry Group http://www.cs.princeton.edu/gfx/
Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
  Scientific Computing and Imaging Institute http://www.sci.utah.edu/
Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
  Computer Graphics Research at Caltech http://www.gg.caltech.edu/
Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
  The UCSF Computer Graphics Laboratory http://www.cgl.ucsf.edu/
The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
  Computer Graphics Laboratory at UCSD http://graphics.ucsd.edu/
Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
  Computer Graphics Lab of the University of Waterloo http://www.cgl.uwaterloo.ca/
The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
  Caltech Multi-Res Modeling Group http://www.multires.caltech.edu/
Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
  Utah Computer Graphics and Scientific Visualization http://www.cs.utah.edu/stc/
Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
  Centre of Computer Graphics and Data Visualization http://herakles.zcu.cz/
University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh generation.
  Office of the Future http://www.cs.unc.edu/Research/stc/
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
  International Conference on Computer Graphics Theory and Applications http://www.grapp.org/
Annual conference covering geometry and modeling, rendering, animation and simulation, and interactive environments. Conference and accommodation details, author's kit, awards, and archive of previous conferences.
  Texas University at El Paso - Interval Computations http://www.cs.utep.edu/interval-comp/
Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
  Geometric Design and Computation http://www.cs.utah.edu/gdc/
Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
  Visualization and Interactive Systems Group (VIS) http://vis.ucsd.edu
University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
  Max-Plank Computer Graphics Group http://graphics.cs.uni-sb.de/
Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
  MAGIX Lab: Computer Graphics at UC Los Angeles http://www.magix.ucla.edu/
Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
  Santa Cruz Laboratory for Visualization and Graphics http://slvg.soe.ucsc.edu/
Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
  Computer Graphics Group http://www6.informatik.uni-erlangen.de/
Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
  http://www.opengl.org/ http://www.opengl.org/
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
  Army Research Laboratory MSRC Scientific Visualization http://www.arl.hpc.mil/SciVis/
Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video presentations in support of DoD projects.
  Visualization Lab http://www.cs.sunysb.edu/~vislab/
Shows the research activities in the area of Computer Graphics in the State University of New York at Stony Brook.
  Supercomputing Institute: Scientific Visualization and Graphics http://www.msi.umn.edu/user_support/scivis/
Provides tutorials demonstrating how to use some of the wide variety of tools available at the Supercomputing Institute.
  IMSC Computer Graphics and Immersive Technologies Lab http://graphics.usc.edu/cgit/
Supports research and development efforts related to interactive computer graphics and immersive technologies.
  Computer Graphics at the University of California Berkeley http://www.eecs.berkeley.edu/Research/Areas/GHCI/
Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.
  Computer Graphics at the University of Utah http://www.cs.utah.edu/research/areas/graphics/
Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
  Geometric Modelling at Bath University http://people.bath.ac.uk/ensab/G_mod/g_mod.html
Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
  University of Magdeburg Computer Graphics Group http://isgwww.cs.uni-magdeburg.de/graphik/
Graphics and Interactive Systems Laboratory. Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
  HPCMO: Scientific Visualization http://www.hpcmo.hpc.mil/Htdocs/SCIVIZ/index.html
Provides links to government labs conducting research with computer graphics and scientific visualization.
  Microsoft Graphics Research Group http://www.research.microsoft.com/research/graphics/
Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
  Imager Computer Graphics Laboratory http://www.cs.ubc.ca/nest/imager/imager.html
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
  http://www.miralab.unige.ch/ http://www.miralab.unige.ch/
Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.

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